/*************************************************************************** Tehkan World Cup - (c) Tehkan 1985 Ernesto Corvi ernesto@imagina.com Roberto Juan Fresca robbiex@rocketmail.com TODO: - dip switches and input ports for Gridiron and Tee'd Off NOTES: - Samples MUST be on Memory Region 4 ***************************************************************************/ #include "driver.h" #include "vidhrdw/generic.h" #include "cpu/z80/z80.h" extern unsigned char *tehkanwc_videoram1; extern size_t tehkanwc_videoram1_size; /* from vidhrdw */ int tehkanwc_vh_start(void); void tehkanwc_vh_stop(void); void tehkanwc_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh); READ_HANDLER( tehkanwc_videoram1_r ); WRITE_HANDLER( tehkanwc_videoram1_w ); READ_HANDLER( tehkanwc_scroll_x_r ); READ_HANDLER( tehkanwc_scroll_y_r ); WRITE_HANDLER( tehkanwc_scroll_x_w ); WRITE_HANDLER( tehkanwc_scroll_y_w ); WRITE_HANDLER( gridiron_led0_w ); WRITE_HANDLER( gridiron_led1_w ); static unsigned char *shared_ram; static READ_HANDLER( shared_r ) { return shared_ram[offset]; } static WRITE_HANDLER( shared_w ) { shared_ram[offset] = data; } static WRITE_HANDLER( sub_cpu_halt_w ) { if (data) cpu_set_reset_line(1,CLEAR_LINE); else cpu_set_reset_line(1,ASSERT_LINE); } static int track0[2],track1[2]; static READ_HANDLER( tehkanwc_track_0_r ) { int joy; if (strcmp(Machine->gamedrv->name,"tehkanwc")) { joy = readinputport(10) >> (2*offset); if (joy & 1) return -63; if (joy & 2) return 63; } return readinputport(3 + offset) - track0[offset]; } static READ_HANDLER( tehkanwc_track_1_r ) { int joy; if (strcmp(Machine->gamedrv->name,"tehkanwc")) { joy = readinputport(10) >> (4+2*offset); if (joy & 1) return -63; if (joy & 2) return 63; } return readinputport(6 + offset) - track1[offset]; } static WRITE_HANDLER( tehkanwc_track_0_reset_w ) { /* reset the trackball counters */ track0[offset] = readinputport(3 + offset) + data; } static WRITE_HANDLER( tehkanwc_track_1_reset_w ) { /* reset the trackball counters */ track1[offset] = readinputport(6 + offset) + data; } static WRITE_HANDLER( sound_command_w ) { soundlatch_w(offset,data); cpu_cause_interrupt(2,Z80_NMI_INT); } static void reset_callback(int param) { cpu_set_reset_line(2,PULSE_LINE); } static WRITE_HANDLER( sound_answer_w ) { soundlatch2_w(0,data); /* in Gridiron, the sound CPU goes in a tight loop after the self test, */ /* probably waiting to be reset by a watchdog */ if (cpu_get_pc() == 0x08bc) timer_set(TIME_IN_SEC(1),0,reset_callback); } /* Emulate MSM sound samples with counters */ static int msm_data_offs; static READ_HANDLER( tehkanwc_portA_r ) { return msm_data_offs & 0xff; } static READ_HANDLER( tehkanwc_portB_r ) { return (msm_data_offs >> 8) & 0xff; } static WRITE_HANDLER( tehkanwc_portA_w ) { msm_data_offs = (msm_data_offs & 0xff00) | data; } static WRITE_HANDLER( tehkanwc_portB_w ) { msm_data_offs = (msm_data_offs & 0x00ff) | (data << 8); } static WRITE_HANDLER( msm_reset_w ) { MSM5205_reset_w(0,data ? 0 : 1); } void tehkanwc_adpcm_int (int data) { static int toggle; unsigned char *SAMPLES = memory_region(REGION_SOUND1); int msm_data = SAMPLES[msm_data_offs & 0x7fff]; if (toggle == 0) MSM5205_data_w(0,(msm_data >> 4) & 0x0f); else { MSM5205_data_w(0,msm_data & 0x0f); msm_data_offs++; } toggle ^= 1; } /* End of MSM with counters emulation */ static MEMORY_READ_START( readmem ) { 0x0000, 0xbfff, MRA_ROM }, { 0xc000, 0xc7ff, MRA_RAM }, { 0xc800, 0xcfff, shared_r }, { 0xd000, 0xd3ff, videoram_r }, { 0xd400, 0xd7ff, colorram_r }, { 0xd800, 0xddff, paletteram_r }, { 0xde00, 0xdfff, MRA_RAM }, /* unused part of the palette RAM, I think? Gridiron uses it */ { 0xe000, 0xe7ff, tehkanwc_videoram1_r }, { 0xe800, 0xebff, spriteram_r }, /* sprites */ { 0xec00, 0xec01, tehkanwc_scroll_x_r }, { 0xec02, 0xec02, tehkanwc_scroll_y_r }, { 0xf800, 0xf801, tehkanwc_track_0_r }, /* track 0 x/y */ { 0xf802, 0xf802, input_port_9_r }, /* Coin & Start */ { 0xf803, 0xf803, input_port_5_r }, /* joy0 - button */ { 0xf810, 0xf811, tehkanwc_track_1_r }, /* track 1 x/y */ { 0xf813, 0xf813, input_port_8_r }, /* joy1 - button */ { 0xf820, 0xf820, soundlatch2_r }, /* answer from the sound CPU */ { 0xf840, 0xf840, input_port_0_r }, /* DSW1 */ { 0xf850, 0xf850, input_port_1_r }, /* DSW2 */ { 0xf860, 0xf860, watchdog_reset_r }, { 0xf870, 0xf870, input_port_2_r }, /* DSW3 */ MEMORY_END static MEMORY_WRITE_START( writemem ) { 0x0000, 0xbfff, MWA_ROM }, { 0xc000, 0xc7ff, MWA_RAM }, { 0xc800, 0xcfff, shared_w, &shared_ram }, { 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size }, { 0xd400, 0xd7ff, colorram_w, &colorram }, { 0xd800, 0xddff, paletteram_xxxxBBBBGGGGRRRR_swap_w, &paletteram }, { 0xde00, 0xdfff, MWA_RAM }, /* unused part of the palette RAM, I think? Gridiron uses it */ { 0xe000, 0xe7ff, tehkanwc_videoram1_w, &tehkanwc_videoram1, &tehkanwc_videoram1_size }, { 0xe800, 0xebff, spriteram_w, &spriteram, &spriteram_size }, /* sprites */ { 0xec00, 0xec01, tehkanwc_scroll_x_w }, { 0xec02, 0xec02, tehkanwc_scroll_y_w }, { 0xf800, 0xf801, tehkanwc_track_0_reset_w }, { 0xf802, 0xf802, gridiron_led0_w }, { 0xf810, 0xf811, tehkanwc_track_1_reset_w }, { 0xf812, 0xf812, gridiron_led1_w }, { 0xf820, 0xf820, sound_command_w }, { 0xf840, 0xf840, sub_cpu_halt_w }, MEMORY_END static MEMORY_READ_START( readmem_sub ) { 0x0000, 0x7fff, MRA_ROM }, { 0x8000, 0xc7ff, MRA_RAM }, { 0xc800, 0xcfff, shared_r }, { 0xd000, 0xd3ff, videoram_r }, { 0xd400, 0xd7ff, colorram_r }, { 0xd800, 0xddff, paletteram_r }, { 0xde00, 0xdfff, MRA_RAM }, /* unused part of the palette RAM, I think? Gridiron uses it */ { 0xe000, 0xe7ff, tehkanwc_videoram1_r }, { 0xe800, 0xebff, spriteram_r }, /* sprites */ { 0xec00, 0xec01, tehkanwc_scroll_x_r }, { 0xec02, 0xec02, tehkanwc_scroll_y_r }, { 0xf860, 0xf860, watchdog_reset_r }, MEMORY_END static MEMORY_WRITE_START( writemem_sub ) { 0x0000, 0x7fff, MWA_ROM }, { 0xc000, 0xc7ff, MWA_RAM }, { 0xc800, 0xcfff, shared_w }, { 0xd000, 0xd3ff, videoram_w }, { 0xd400, 0xd7ff, colorram_w }, { 0xd800, 0xddff, paletteram_xxxxBBBBGGGGRRRR_swap_w, &paletteram }, { 0xde00, 0xdfff, MWA_RAM }, /* unused part of the palette RAM, I think? Gridiron uses it */ { 0xe000, 0xe7ff, tehkanwc_videoram1_w }, { 0xe800, 0xebff, spriteram_w }, /* sprites */ { 0xec00, 0xec01, tehkanwc_scroll_x_w }, { 0xec02, 0xec02, tehkanwc_scroll_y_w }, MEMORY_END static MEMORY_READ_START( readmem_sound ) { 0x0000, 0x3fff, MRA_ROM }, { 0x4000, 0x47ff, MRA_RAM }, { 0xc000, 0xc000, soundlatch_r }, MEMORY_END static MEMORY_WRITE_START( writemem_sound ) { 0x0000, 0x3fff, MWA_ROM }, { 0x4000, 0x47ff, MWA_RAM }, { 0x8001, 0x8001, msm_reset_w },/* MSM51xx reset */ { 0x8002, 0x8002, MWA_NOP }, /* ?? written in the IRQ handler */ { 0x8003, 0x8003, MWA_NOP }, /* ?? written in the NMI handler */ { 0xc000, 0xc000, sound_answer_w }, /* answer for main CPU */ MEMORY_END static PORT_READ_START( sound_readport ) { 0x00, 0x00, AY8910_read_port_0_r }, { 0x02, 0x02, AY8910_read_port_1_r }, PORT_END static PORT_WRITE_START( sound_writeport ) { 0x00, 0x00, AY8910_write_port_0_w }, { 0x01, 0x01, AY8910_control_port_0_w }, { 0x02, 0x02, AY8910_write_port_1_w }, { 0x03, 0x03, AY8910_control_port_1_w }, PORT_END INPUT_PORTS_START( tehkanwc ) PORT_START /* DSW1 - Active LOW */ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) ) PORT_DIPSETTING ( 0x07, DEF_STR( 1C_1C ) ) PORT_DIPSETTING ( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING ( 0x06, DEF_STR( 1C_2C ) ) PORT_DIPSETTING ( 0x05, DEF_STR( 1C_3C ) ) PORT_DIPSETTING ( 0x04, DEF_STR( 1C_4C ) ) PORT_DIPSETTING ( 0x03, DEF_STR( 1C_5C ) ) PORT_DIPSETTING ( 0x02, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPSETTING ( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING ( 0x38, DEF_STR( 1C_1C ) ) PORT_DIPSETTING ( 0x00, DEF_STR( 2C_3C ) ) PORT_DIPSETTING ( 0x30, DEF_STR( 1C_2C ) ) PORT_DIPSETTING ( 0x28, DEF_STR( 1C_3C ) ) PORT_DIPSETTING ( 0x20, DEF_STR( 1C_4C ) ) PORT_DIPSETTING ( 0x18, DEF_STR( 1C_5C ) ) PORT_DIPSETTING ( 0x10, DEF_STR( 1C_6C ) ) PORT_DIPNAME( 0x40, 0x40, "Extra Time per Coin" ) PORT_DIPSETTING ( 0x40, "Normal" ) PORT_DIPSETTING ( 0x00, "Double" ) PORT_DIPNAME( 0x80, 0x80, "1 Player Start" ) PORT_DIPSETTING ( 0x00, "2 Credits" ) PORT_DIPSETTING ( 0x80, "1 Credit" ) PORT_START /* DSW2 - Active LOW */ PORT_DIPNAME( 0x03, 0x03, "1P Game Time" ) PORT_DIPSETTING ( 0x00, "2:30" ) PORT_DIPSETTING ( 0x01, "2:00" ) PORT_DIPSETTING ( 0x03, "1:30" ) PORT_DIPSETTING ( 0x02, "1:00" ) PORT_DIPNAME( 0x7c, 0x7c, "2P Game Time" ) PORT_DIPSETTING ( 0x00, "5:00/3:00 Extra" ) PORT_DIPSETTING ( 0x60, "5:00/2:45 Extra" ) PORT_DIPSETTING ( 0x20, "5:00/2:35 Extra" ) PORT_DIPSETTING ( 0x40, "5:00/2:30 Extra" ) PORT_DIPSETTING ( 0x04, "4:00/2:30 Extra" ) PORT_DIPSETTING ( 0x64, "4:00/2:15 Extra" ) PORT_DIPSETTING ( 0x24, "4:00/2:05 Extra" ) PORT_DIPSETTING ( 0x44, "4:00/2:00 Extra" ) PORT_DIPSETTING ( 0x1c, "3:30/2:15 Extra" ) PORT_DIPSETTING ( 0x7c, "3:30/2:00 Extra" ) PORT_DIPSETTING ( 0x3c, "3:30/1:50 Extra" ) PORT_DIPSETTING ( 0x5c, "3:30/1:45 Extra" ) PORT_DIPSETTING ( 0x08, "3:00/2:00 Extra" ) PORT_DIPSETTING ( 0x68, "3:00/1:45 Extra" ) PORT_DIPSETTING ( 0x28, "3:00/1:35 Extra" ) PORT_DIPSETTING ( 0x48, "3:00/1:30 Extra" ) PORT_DIPSETTING ( 0x0c, "2:30/1:45 Extra" ) PORT_DIPSETTING ( 0x6c, "2:30/1:30 Extra" ) PORT_DIPSETTING ( 0x2c, "2:30/1:20 Extra" ) PORT_DIPSETTING ( 0x4c, "2:30/1:15 Extra" ) PORT_DIPSETTING ( 0x10, "2:00/1:30 Extra" ) PORT_DIPSETTING ( 0x70, "2:00/1:15 Extra" ) PORT_DIPSETTING ( 0x30, "2:00/1:05 Extra" ) PORT_DIPSETTING ( 0x50, "2:00/1:00 Extra" ) PORT_DIPSETTING ( 0x14, "1:30/1:15 Extra" ) PORT_DIPSETTING ( 0x74, "1:30/1:00 Extra" ) PORT_DIPSETTING ( 0x34, "1:30/0:50 Extra" ) PORT_DIPSETTING ( 0x54, "1:30/0:45 Extra" ) PORT_DIPSETTING ( 0x18, "1:00/1:00 Extra" ) PORT_DIPSETTING ( 0x78, "1:00/0:45 Extra" ) PORT_DIPSETTING ( 0x38, "1:00/0:35 Extra" ) PORT_DIPSETTING ( 0x58, "1:00/0:30 Extra" ) PORT_DIPNAME( 0x80, 0x80, "Game Type" ) PORT_DIPSETTING ( 0x80, "Timer In" ) PORT_DIPSETTING ( 0x00, "Credit In" ) PORT_START /* DSW3 - Active LOW */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPSETTING ( 0x02, "Easy" ) PORT_DIPSETTING ( 0x03, "Normal" ) PORT_DIPSETTING ( 0x01, "Hard" ) PORT_DIPSETTING ( 0x00, "Very Hard" ) PORT_DIPNAME( 0x04, 0x04, "Timer Speed" ) PORT_DIPSETTING ( 0x04, "60/60" ) PORT_DIPSETTING ( 0x00, "55/60" ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x08, DEF_STR( On ) ) PORT_START /* IN0 - X AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER1, 100, 63, 0, 0 ) PORT_START /* IN0 - Y AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER1, 100, 63, 0, 0 ) PORT_START /* IN0 - BUTTON */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 ) PORT_START /* IN1 - X AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER2, 100, 63, 0, 0 ) PORT_START /* IN1 - Y AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER2, 100, 63, 0, 0 ) PORT_START /* IN1 - BUTTON */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 ) PORT_START /* IN2 - Active LOW */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_START /* fake port to emulate trackballs with keyboard */ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 ) PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 ) PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 ) INPUT_PORTS_END INPUT_PORTS_START( gridiron ) PORT_START /* DSW1 - Active LOW */ PORT_DIPNAME( 0x01, 0x01, "1 Player Start" ) PORT_DIPSETTING ( 0x00, "2 Credits" ) PORT_DIPSETTING ( 0x01, "1 Credit" ) PORT_DIPNAME( 0x02, 0x02, "2 Players Start" ) PORT_DIPSETTING ( 0x02, "2 Credits" ) PORT_DIPSETTING ( 0x00, "1 Credit" ) PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x04, DEF_STR( On ) ) PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x08, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x80, DEF_STR( On ) ) PORT_START /* DSW2 - Active LOW */ PORT_DIPNAME( 0x03, 0x03, "1P Game Time" ) PORT_DIPSETTING ( 0x00, "2:30" ) PORT_DIPSETTING ( 0x01, "2:00" ) PORT_DIPSETTING ( 0x03, "1:30" ) PORT_DIPSETTING ( 0x02, "1:00" ) PORT_DIPNAME( 0x7c, 0x7c, "2P Game Time" ) PORT_DIPSETTING ( 0x60, "5:00/3:00 Extra" ) PORT_DIPSETTING ( 0x00, "5:00/2:45 Extra" ) PORT_DIPSETTING ( 0x20, "5:00/2:35 Extra" ) PORT_DIPSETTING ( 0x40, "5:00/2:30 Extra" ) PORT_DIPSETTING ( 0x64, "4:00/2:30 Extra" ) PORT_DIPSETTING ( 0x04, "4:00/2:15 Extra" ) PORT_DIPSETTING ( 0x24, "4:00/2:05 Extra" ) PORT_DIPSETTING ( 0x44, "4:00/2:00 Extra" ) PORT_DIPSETTING ( 0x68, "3:30/2:15 Extra" ) PORT_DIPSETTING ( 0x08, "3:30/2:00 Extra" ) PORT_DIPSETTING ( 0x28, "3:30/1:50 Extra" ) PORT_DIPSETTING ( 0x48, "3:30/1:45 Extra" ) PORT_DIPSETTING ( 0x6c, "3:00/2:00 Extra" ) PORT_DIPSETTING ( 0x0c, "3:00/1:45 Extra" ) PORT_DIPSETTING ( 0x2c, "3:00/1:35 Extra" ) PORT_DIPSETTING ( 0x4c, "3:00/1:30 Extra" ) PORT_DIPSETTING ( 0x7c, "2:30/1:45 Extra" ) PORT_DIPSETTING ( 0x1c, "2:30/1:30 Extra" ) PORT_DIPSETTING ( 0x3c, "2:30/1:20 Extra" ) PORT_DIPSETTING ( 0x5c, "2:30/1:15 Extra" ) PORT_DIPSETTING ( 0x70, "2:00/1:30 Extra" ) PORT_DIPSETTING ( 0x10, "2:00/1:15 Extra" ) PORT_DIPSETTING ( 0x30, "2:00/1:05 Extra" ) PORT_DIPSETTING ( 0x50, "2:00/1:00 Extra" ) PORT_DIPSETTING ( 0x74, "1:30/1:15 Extra" ) PORT_DIPSETTING ( 0x14, "1:30/1:00 Extra" ) PORT_DIPSETTING ( 0x34, "1:30/0:50 Extra" ) PORT_DIPSETTING ( 0x54, "1:30/0:45 Extra" ) PORT_DIPSETTING ( 0x78, "1:00/1:00 Extra" ) PORT_DIPSETTING ( 0x18, "1:00/0:45 Extra" ) PORT_DIPSETTING ( 0x38, "1:00/0:35 Extra" ) PORT_DIPSETTING ( 0x58, "1:00/0:30 Extra" ) PORT_DIPNAME( 0x80, 0x80, "Game Type?" ) PORT_DIPSETTING ( 0x80, "Timer In" ) PORT_DIPSETTING ( 0x00, "Credit In" ) PORT_START /* DSW3 - Active LOW */ PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPSETTING ( 0x02, "Easy" ) PORT_DIPSETTING ( 0x03, "Normal" ) PORT_DIPSETTING ( 0x01, "Hard" ) PORT_DIPSETTING ( 0x00, "Very Hard" ) PORT_DIPNAME( 0x04, 0x04, "Timer Speed?" ) PORT_DIPSETTING ( 0x04, "60/60" ) PORT_DIPSETTING ( 0x00, "55/60" ) PORT_DIPNAME( 0x08, 0x08, "Demo Sounds?" ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x08, DEF_STR( On ) ) PORT_START /* IN0 - X AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER1, 100, 63, 0, 0 ) PORT_START /* IN0 - Y AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER1, 100, 63, 0, 0 ) PORT_START /* IN0 - BUTTON */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 ) PORT_START /* IN1 - X AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER2, 100, 63, 0, 0 ) PORT_START /* IN1 - Y AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER2, 100, 63, 0, 0 ) PORT_START /* IN1 - BUTTON */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 ) PORT_START /* IN2 - Active LOW */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_START /* no fake port here */ PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END INPUT_PORTS_START( teedoff ) PORT_START /* DSW1 - Active LOW */ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPSETTING ( 0x02, DEF_STR( 2C_1C ) ) PORT_DIPSETTING ( 0x03, DEF_STR( 1C_1C ) ) PORT_DIPSETTING ( 0x01, DEF_STR( 1C_2C ) ) PORT_DIPSETTING ( 0x00, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPSETTING ( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING ( 0x0c, DEF_STR( 1C_1C ) ) PORT_DIPSETTING ( 0x04, DEF_STR( 1C_2C ) ) PORT_DIPSETTING ( 0x00, DEF_STR( 1C_3C ) ) PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x10, DEF_STR( On ) ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x20, DEF_STR( On ) ) PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x40, DEF_STR( On ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x80, DEF_STR( On ) ) PORT_START /* DSW2 - Active LOW */ PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0xff, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x00, DEF_STR( On ) ) PORT_START /* DSW3 - Active LOW */ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Unknown ) ) PORT_DIPSETTING ( 0x0f, DEF_STR( Off ) ) PORT_DIPSETTING ( 0x00, DEF_STR( On ) ) PORT_START /* IN0 - X AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER1, 100, 63, 0, 0 ) PORT_START /* IN0 - Y AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER1, 100, 63, 0, 0 ) PORT_START /* IN0 - BUTTON */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 ) PORT_START /* IN1 - X AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_X | IPF_PLAYER2, 100, 63, 0, 0 ) PORT_START /* IN1 - Y AXIS */ PORT_ANALOG( 0xff, 0x80, IPT_TRACKBALL_Y | IPF_PLAYER2, 100, 63, 0, 0 ) PORT_START /* IN1 - BUTTON */ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 ) PORT_START /* IN2 - Active LOW */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) PORT_START /* no fake port here */ PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END static struct GfxLayout charlayout = { 8,8, /* 8*8 characters */ 512, /* 512 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every char takes 32 consecutive bytes */ }; static struct GfxLayout spritelayout = { 16,16, /* 16*16 sprites */ 512, /* 512 sprites */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, 8*32+1*4, 8*32+0*4, 8*32+3*4, 8*32+2*4, 8*32+5*4, 8*32+4*4, 8*32+7*4, 8*32+6*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, 128*8 /* every char takes 32 consecutive bytes */ }; static struct GfxLayout tilelayout = { 16,8, /* 16*8 characters */ 1024, /* 1024 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, 32*8+1*4, 32*8+0*4, 32*8+3*4, 32*8+2*4, 32*8+5*4, 32*8+4*4, 32*8+7*4, 32*8+6*4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 64*8 /* every char takes 64 consecutive bytes */ }; static struct GfxDecodeInfo gfxdecodeinfo[] = { { REGION_GFX1, 0, &charlayout, 0, 16 }, /* Colors 0 - 255 */ { REGION_GFX2, 0, &spritelayout, 256, 8 }, /* Colors 256 - 383 */ { REGION_GFX3, 0, &tilelayout, 512, 16 }, /* Colors 512 - 767 */ { -1 } /* end of array */ }; static struct AY8910interface ay8910_interface = { 2, /* 2 chips */ 1536000, /* ??? */ { 25, 25 }, { 0, tehkanwc_portA_r }, { 0, tehkanwc_portB_r }, { tehkanwc_portA_w, 0 }, { tehkanwc_portB_w, 0 } }; static struct MSM5205interface msm5205_interface = { 1, /* 1 chip */ 384000, /* 384KHz */ { tehkanwc_adpcm_int },/* interrupt function */ { MSM5205_S48_4B }, /* 8KHz */ { 25 } }; static const struct MachineDriver machine_driver_tehkanwc = { /* basic machine hardware */ { { CPU_Z80, 4608000, /* 18.432000 / 4 */ readmem,writemem,0,0, interrupt,1 }, { CPU_Z80, 4608000, /* 18.432000 / 4 */ readmem_sub,writemem_sub,0,0, interrupt,1 }, { CPU_Z80, /* communication is bidirectional, can't mark it as AUDIO_CPU */ 4608000, /* 18.432000 / 4 */ readmem_sound,writemem_sound,sound_readport,sound_writeport, interrupt,1 } }, 60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */ 10, /* 10 CPU slices per frame - seems enough to keep the CPUs in sync */ 0, /* video hardware */ 32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 }, gfxdecodeinfo, 768, 768, 0, VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE, 0, tehkanwc_vh_start, tehkanwc_vh_stop, tehkanwc_vh_screenrefresh, /* sound hardware */ 0,0,0,0, { { SOUND_AY8910, &ay8910_interface }, { SOUND_MSM5205, &msm5205_interface } } }; /*************************************************************************** Game driver(s) ***************************************************************************/ ROM_START( tehkanwc ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "twc-1.bin", 0x0000, 0x4000, 0x34d6d5ff ) ROM_LOAD( "twc-2.bin", 0x4000, 0x4000, 0x7017a221 ) ROM_LOAD( "twc-3.bin", 0x8000, 0x4000, 0x8b662902 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for code */ ROM_LOAD( "twc-4.bin", 0x0000, 0x8000, 0x70a9f883 ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for code */ ROM_LOAD( "twc-6.bin", 0x0000, 0x4000, 0xe3112be2 ) ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "twc-12.bin", 0x00000, 0x4000, 0xa9e274f8 ) /* fg tiles */ ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "twc-8.bin", 0x00000, 0x8000, 0x055a5264 ) /* sprites */ ROM_LOAD( "twc-7.bin", 0x08000, 0x8000, 0x59faebe7 ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "twc-11.bin", 0x00000, 0x8000, 0x669389fc ) /* bg tiles */ ROM_LOAD( "twc-9.bin", 0x08000, 0x8000, 0x347ef108 ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* ADPCM samples */ ROM_LOAD( "twc-5.bin", 0x0000, 0x4000, 0x444b5544 ) ROM_END ROM_START( gridiron ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "gfight1.bin", 0x0000, 0x4000, 0x51612741 ) ROM_LOAD( "gfight2.bin", 0x4000, 0x4000, 0xa678db48 ) ROM_LOAD( "gfight3.bin", 0x8000, 0x4000, 0x8c227c33 ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for code */ ROM_LOAD( "gfight4.bin", 0x0000, 0x4000, 0x8821415f ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for code */ ROM_LOAD( "gfight5.bin", 0x0000, 0x4000, 0x92ca3c07 ) ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "gfight7.bin", 0x00000, 0x4000, 0x04390cca ) /* fg tiles */ ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "gfight8.bin", 0x00000, 0x4000, 0x5de6a70f ) /* sprites */ ROM_LOAD( "gfight9.bin", 0x04000, 0x4000, 0xeac9dc16 ) ROM_LOAD( "gfight10.bin", 0x08000, 0x4000, 0x61d0690f ) /* 0c000-0ffff empty */ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "gfight11.bin", 0x00000, 0x4000, 0x80b09c03 ) /* bg tiles */ ROM_LOAD( "gfight12.bin", 0x04000, 0x4000, 0x1b615eae ) /* 08000-0ffff empty */ ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* ADPCM samples */ ROM_LOAD( "gfight6.bin", 0x0000, 0x4000, 0xd05d463d ) ROM_END ROM_START( teedoff ) ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */ ROM_LOAD( "to-1.bin", 0x0000, 0x4000, 0xcc2aebc5 ) ROM_LOAD( "to-2.bin", 0x4000, 0x4000, 0xf7c9f138 ) ROM_LOAD( "to-3.bin", 0x8000, 0x4000, 0xa0f0a6da ) ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for code */ ROM_LOAD( "to-4.bin", 0x0000, 0x8000, 0xe922cbd2 ) ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for code */ ROM_LOAD( "to-6.bin", 0x0000, 0x4000, 0xd8dfe1c8 ) ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) ROM_LOAD( "to-12.bin", 0x00000, 0x4000, 0x4f44622c ) /* fg tiles */ ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) ROM_LOAD( "to-8.bin", 0x00000, 0x8000, 0x363bd1ba ) /* sprites */ ROM_LOAD( "to-7.bin", 0x08000, 0x8000, 0x6583fa5b ) ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) ROM_LOAD( "to-11.bin", 0x00000, 0x8000, 0x1ec00cb5 ) /* bg tiles */ ROM_LOAD( "to-9.bin", 0x08000, 0x8000, 0xa14347f0 ) ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* ADPCM samples */ ROM_LOAD( "to-5.bin", 0x0000, 0x8000, 0xe5e4246b ) ROM_END GAME( 1985, tehkanwc, 0, tehkanwc, tehkanwc, 0, ROT0, "Tehkan", "Tehkan World Cup" ) GAME( 1985, gridiron, 0, tehkanwc, gridiron, 0, ROT0, "Tehkan", "Gridiron Fight" ) GAMEX(1986, teedoff, 0, tehkanwc, teedoff, 0, ROT90, "Tecmo", "Tee'd Off", GAME_NOT_WORKING )